![]() ![]() There's an ability to call reinforcements which I haven't used. It tells you if you're likely to win or lose an encounter, and a battle can last a number of rounds within the 'battle space'-but that's all still within the same turn of the overall game. It caused deployment of my military stack of 3 onto 3 different tiles, and gave me the option of controlling the battle or having it resolve automatically. Map is hexagon tiles, and units can stack-dunno if there's a max stack limit.Ĭombat makes a 'battle space', which you don't leave until the encounter is resolved. Looks great, gameplay is smooth without any glitches-playing 1080p on an i7. It's much closer to Civ than Endless-latter were delightfully weird games with huge variety between the different races. For those unfamiliar, it's Civ-like from the devs of Endless Legend and Endless Space. "overall, my first impressions are very good "įorgot I downloaded this a while back, got a couple of hours into it over last couple of nights."very good game with the potential to become great".HK music & narrator good, unit voices poor. ![]() HK's UI is pretty bad across the board.HK looks better overall, but worse at the detail level.Prefers HK's systems, mainly permanence of policy etc choices, but religion weak.HK procedural world generation & setup much better.HK Pace is too fast, culture changes make your faction seem arbitrary and make it difficult to keep track of opponents.Military AI very good, diplomatic good, economic a bit weak.Ĭomments by Civ6 modders, comparing the two:.Steam launch day peak of 55k players-that's a big start!.Yields snowball too much in late game, need nerf."more a RPG than a competitive multiplayer (or singleplayer optimizer) game".Much less personality than Endless Legend.Diplomacy, ideologies & trade well done.No mini-map, scarce strategic resources, slow unit movement, encyclopedia is weak but tutorial help is good.Its own map within the game map, a deployment phase where terrain is crucial, then 3 rounds per game turn, reinforcements can join in-in later game a battle can take multiple game turns. Each city controls a region, not just its immediate surrounding-feeling is this gives game more of an empire feel rather than a city feel. Outposts can be linked to a city, or not. Outposts can grab resources, no need to plant a city.Beginning is well liked, there is time to explore and gather some resources & perks before you have to plant your first city. ![]() Terrain is a big deal, multiple levels on map.
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