They asked if it should have fewer repeating sounds. I was so excited about it that I shared the name with my design team. I don't really know where it came from, but it just sprang forth fully formed. My very first stab at the name was Ambassador Blorpityblorpboop. Also, his name ended up getting referenced twice in the rules text, which just made it funnier. (Captain Rex Nebula accidentally backed over the Blorbians' home planet, so Myra gave them lifetime passes to the park.) He just seemed like the right card. He was a Blorbian, the alien race we'd made specifically for the set. I'm not sure why the Ambassador seemed like the right place. I wasn't sure which card it should be, but I was keeping my eye out. One idea I had from the beginning of the design that I thought would be funny was to have a silly, exceedingly long name for one card. Each member was expected to turn in at least three suggestions for each slot, although we could turn in more if we had them. The way the process works is, we're given cards each week and told whether that card needs a name, flavor text, or both (the reason it might not need a name is because it got one during design, and we wanted to keep it). Unfinity had a top-notch comedy writing team doing the names and flavor text (the team included Kathleen De Vere, Cameron Lauder, and Graham Stark from LoadingReadyRun, Seanbaby, Austin Bridges, myself, and Ari Zirulnik, the person leading the team). Our first story today is not about the design of the card but rather its naming. For my first article, I'm going to tell stories about many of the legendary cards in the set, all of which have a Booster Fun version done in a midcentury modern style. The cool thing about these articles is that Unfinity is the first set in a long time that I was involved in from the first day of design until the last, so I know all the stories from beginning to end. This week, next week, and the week following, I'll be telling a lot of card-by-card design stories from Unfinity.
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